There is work, but focus on it in advance. 3dsMax and Maya are the standard, while Blender is a distant second contender. This is not hate against Blender - I love Blender! I learned with Blender, but unfortunately the industry doesn't trust it due to the fact that it's open source software. If something goes wrong, it is entirely the responsibility of the company to find and correct the mistake. While at 3ds max, with an annual license fee of almost 6,000 dollars, they will send you specialists on the plane. And as for learning - All this. All are a solid choice. If you gain the sense, if you understand the limits and how to deal with the happiest problems, you will not have problems. They all do the same thing. If you are a good driver of Mazda, you will be a good driver of both Maserati and Lada (Niva ...).
1 altardstate answered
Much depends on what you strive to be able to do. That's why there are so many programs, because some are optimized for one, others for another. I use AutoCAD to model buildings and I think this is the most convenient and fast program. But for modeling people and organics, for example, Zbrush will be used. Otherwise, there are other software for organics. It would seem strange to me if someone tries or claims that he can do anything. Modeling different things shows completely different industries. One is architecture, another is games or movies, and so on.